paladin

Paladin is a third-person action game developed in Unreal Engine as part of an online course. As my first Unreal project, it features a full combat system with dodging, blocking, four unique attacks, enemy AI, a boss fight, VFX, and a complete UI with a main menu and death screen.

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paladin screenshot
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The stack.

  • c++
  • blueprints

Inside the project.

Paladin is a third-person action-adventure game created in Unreal Engine as part of an online course—marking my first full Unreal Engine project and a foundational step in my game development journey. Developed as an educational experience, it focuses on building essential gameplay systems while exploring immersive level and combat design.

The game places players in control of a warrior-like character equipped with:

A robust combat system featuring four distinct melee attacks for varied gameplay and combo potential.

A responsive dodge mechanic that allows players to evade incoming damage with precise timing.

A blocking system to defend against enemy attacks and add tactical depth to fights.

A health system that manages both player and enemy life points, tied into a visual feedback loop via VFX and animations.

In addition to combat mechanics, Paladin includes:

Functional enemy AI that actively engages the player with behavior-driven movement and attacks.

A carefully designed boss fight, offering a spike in difficulty and a climactic gameplay challenge.

A clean, game-ready UI that includes a main menu, death screen, and health indicators, rounding out the full-game feel.

Stylized visual effects (VFX) to enhance combat feedback and world immersion.

Thoughtful level design that guides players through a structured gameplay experience while gradually introducing core mechanics.

Paladin was not only an introduction to Unreal Engine’s C++ and Blueprint systems, but also a complete exercise in game design—from systems implementation and polish to visual presentation and player experience. It laid a solid foundation for my future Unreal projects, both creatively and technically.

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